Search found 196 matches

by Hockfire
Tue Aug 11, 2015 11:17 pm
Forum: Gameplay
Topic: log in
Replies: 1425
Views: 371583

Well I'm surprised to come back to the forums and see they haven't totally died yet.

As for the game, heh, maybe I'll try.

PS: Whoa, almost exactly 8 years since I joined...
by Hockfire
Tue Aug 23, 2011 8:28 am
Forum: General
Topic: Hockfire's Treasure Box
Replies: 22
Views: 5545

Just to clarify:

There are two separate events here. One of them is asking for BL to be accepted in XC, and if I remember, I (almost) explicity said that anything could be done with the faction in order to make it playable and enjoyable, whilst keeping non-gameplay related things like art and ...
by Hockfire
Mon Aug 22, 2011 6:33 pm
Forum: General
Topic: Hockfire's Treasure Box
Replies: 22
Views: 5545

Hello once again. I've left this community long ago, but I kept an entire array of contribution which, unfortunately, didn't make it to the general audience. I don't see a point in letting it die in my hard drive, so I've decided to release my works to the Allegiance community.

The files are ...
by Hockfire
Wed Aug 03, 2011 11:07 am
Forum: General
Topic: Bio-Lumen Faction
Replies: 32
Views: 7817

QUOTE (Valiance @ Aug 3 2011, 11:13 AM) FYI, this is the unique faction tech list:

OK, so first off: All the SY tech except Plasma Boosters has no real reason to exist and all have very similar equivalents already in the game they could swapped out for except the Regulator which was the silliest ...
by Hockfire
Tue Aug 02, 2011 10:51 pm
Forum: General
Topic: Bio-Lumen Faction
Replies: 32
Views: 7817

QUOTE It was supposed to be in Andon's Raptor core along with his Faction X (another faction totally ready to use but not) however I don't know what's happened to that core -- I'm pretty sure we can't play it.[/quote]
It's an interesting "Dark Ages" effect...

QUOTE (NightRychune @ Aug 2 2011, 11 ...
by Hockfire
Tue Aug 02, 2011 9:05 pm
Forum: General
Topic: Bio-Lumen Faction
Replies: 32
Views: 7817

QUOTE (Valiance @ Aug 2 2011, 06:55 PM) IIRC, all the models and textures and logos and stuff are done, leaving CVHs and a few smaller jobs like mission statements and the ambient noises for the bases, as iirc there wasn't any special tech?

I remember loving the models for this faction :iluv ...
by Hockfire
Tue Aug 02, 2011 5:18 pm
Forum: General
Topic: Bio-Lumen Faction
Replies: 32
Views: 7817

Hello. I'm an old player! Some of you might remember me as a cadet of '07, and the fact that I had a faction awaiting for acceptance in a core, around '08.

Unfortunately, those which had promised me to implement my faction have never said a word for my part of the contract; and I'm afraid, my ...
by Hockfire
Sun Mar 29, 2009 1:53 pm
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 49175

QUOTE because it is the only way that people will be able to get around in mountinous regions[/quote]
Don´t forget that capships (land) are also just huge rigid surfboards with wheels that can get quite annoyied even with only lightly bump'ed terrain.
by Hockfire
Sun Mar 22, 2009 10:42 am
Forum: Models, Textures, and Images
Topic: Where are the models?
Replies: 7
Views: 917

Just to answer this question of yours:

QUOTE Also, is it possible to have Normal Mapping in Alleg?[/quote]
Unfortunately, no. Alleg's engine is quite old and doesn't support a lot of new stuff, including even distinction between hard/soft edges, let alone normal and bump mapping. Of course you can ...
by Hockfire
Fri Feb 20, 2009 6:52 pm
Forum: Misc. Development
Topic: Faction: Bio-Lumen
Replies: 65
Views: 7152

@Cookie:

Read this IC Report .

@Valiance:

Oh, I see you found some of my "other" work. That wasn't expected... :lol:
Well, anyway, that is a normal BL aspect of adult stage (Bio-Lumens "morph" to become all the different ships and units both Allegiance and Quantus are based off, and that would ...