Well I'm surprised to come back to the forums and see they haven't totally died yet.
As for the game, heh, maybe I'll try.
PS: Whoa, almost exactly 8 years since I joined...
Search found 196 matches
- Tue Aug 23, 2011 8:28 am
- Forum: General
- Topic: Hockfire's Treasure Box
- Replies: 22
- Views: 5546
- Mon Aug 22, 2011 6:33 pm
- Forum: General
- Topic: Hockfire's Treasure Box
- Replies: 22
- Views: 5546
- Wed Aug 03, 2011 11:07 am
- Forum: General
- Topic: Bio-Lumen Faction
- Replies: 32
- Views: 7818
- Tue Aug 02, 2011 10:51 pm
- Forum: General
- Topic: Bio-Lumen Faction
- Replies: 32
- Views: 7818
- Tue Aug 02, 2011 9:05 pm
- Forum: General
- Topic: Bio-Lumen Faction
- Replies: 32
- Views: 7818
- Tue Aug 02, 2011 5:18 pm
- Forum: General
- Topic: Bio-Lumen Faction
- Replies: 32
- Views: 7818
- Sun Mar 29, 2009 1:53 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 49197
- Sun Mar 22, 2009 10:42 am
- Forum: Models, Textures, and Images
- Topic: Where are the models?
- Replies: 7
- Views: 917
Just to answer this question of yours:
QUOTE Also, is it possible to have Normal Mapping in Alleg?[/quote]
Unfortunately, no. Alleg's engine is quite old and doesn't support a lot of new stuff, including even distinction between hard/soft edges, let alone normal and bump mapping. Of course you can ...
QUOTE Also, is it possible to have Normal Mapping in Alleg?[/quote]
Unfortunately, no. Alleg's engine is quite old and doesn't support a lot of new stuff, including even distinction between hard/soft edges, let alone normal and bump mapping. Of course you can ...
- Fri Feb 20, 2009 6:52 pm
- Forum: Misc. Development
- Topic: Faction: Bio-Lumen
- Replies: 65
- Views: 7153