Search found 297 matches

by AaronMoore
Sun Oct 15, 2017 12:32 am
Forum: Misc. Development
Topic: Allegiance Forms
Replies: 5
Views: 8231

Hi everyone!

It's been quite a long while, well done getting on Steam!
I've been working on this project for about a year now, It's the 4th time I've started making a game based on Allegiance... :o

Allegiance Forms is a 2D Tactical RTS written in C#.

My goals were to:
Implement most of the ...
by AaronMoore
Fri Aug 26, 2011 8:22 am
Forum: News
Topic: Installer Updated
Replies: 10
Views: 2365

Thanks for updating the installer!
And thanks for the Codeplex mirror KG, it is downloading much faster for me.

http://getsetup.alleg.net seems to be capped at 30Kbps for me, but maybe that's my tired old AU connection :P
by AaronMoore
Tue Aug 31, 2010 11:44 pm
Forum: Code Bugs & Suggestions
Topic: Player Profiles & Achievements
Replies: 31
Views: 3520

QUOTE (HSharp @ Aug 31 2010, 11:17 PM) 'AaronMoore (scout) has been podded by Weedman (int)'.

That's one way to do it. Another, possibly more flexible way would be to modify the client/server to record the additional stats (as has been done before )

This would open up the posibility to record ...
by AaronMoore
Tue Aug 31, 2010 1:08 pm
Forum: Code Bugs & Suggestions
Topic: Player Profiles & Achievements
Replies: 31
Views: 3520

I really like this idea and I was thinking the exact same thing as Freya when I read his reply to the other topic, but I only saw this thread now! :P
I was toying with this idea for a week or so a while back, and made some pins to start things off...

I also started jotting down some achievement ...
by AaronMoore
Tue Aug 24, 2010 6:50 am
Forum: News
Topic: Please Welcome FreeBeer As The New Tech Support ZL
Replies: 25
Views: 5662

Congrats FreeBeer!

btw I have always luved your avatar, and I want to know:
Did you take the photo yourself?

I think it's classic :)
by AaronMoore
Tue Aug 24, 2010 6:48 am
Forum: FAZ Development (Beta)
Topic: Allegiance Player AI
Replies: 33
Views: 3936

QUOTE (Iron_Wolf @ Aug 24 2010, 01:03 PM) you might have to be careful, if you have task that an AI pilot would do (possible better than the average voob), then some players on the team might see that a AI player is on the team and think "oh an AI, well that means i don't have to probe anything ...
by AaronMoore
Mon Aug 23, 2010 10:18 am
Forum: FAZ Development (Beta)
Topic: Allegiance Player AI
Replies: 33
Views: 3936

QUOTE (HSharp @ Aug 21 2010, 07:45 AM) sounds like a nice project, I'm interested in AI (did my dissertation on it) so sounds fun, if you can get the interface sorted I wouldn't mind helping out with the bots.
Thanks HSharp, I'd appreciate your help. I did a couple of subjects on AI but nothing ...
by AaronMoore
Mon Aug 23, 2010 9:32 am
Forum: General
Topic: R6 is awesome!
Replies: 56
Views: 8347

Well, I logged into Alleg beta and R6 automatically updated itself and worked be-ee-aa-utifully. It was so smooth I forgot I clicked on the beta exe and thought it was the production game for a while.

Great job devs!

I had no problems at all during the game, and there are so many little ...
by AaronMoore
Mon Aug 23, 2010 9:24 am
Forum: General
Topic: Awesome !
Replies: 42
Views: 6838

Welcome back Frogger :)
by AaronMoore
Fri Aug 20, 2010 9:19 pm
Forum: ICE
Topic: ICE 3.44
Replies: 18
Views: 24707

Nice work!
Thanks for providing this KGJV :)

QUOTE (KGJV @ Aug 21 2010, 06:23 AM) ICE 3.42 : http://code.google.com/p/allegice/

missiles: bDirectional textureName (nyi: timeToBuild & width)
Tex & bDirectional for missile: allow to render missile using a 2d sprite (a decal) instead of a 3D ...