Search found 13 matches

by rememberme
Tue Apr 17, 2007 2:04 am
Forum: Gameplay
Topic: Lists of Terms and Abbreviations
Replies: 20
Views: 4101

This isn't a question about terms, but is there a page in the Academy for Battleships? I think there's also another capital ship I'm thinking of that's not also in there as well.
by rememberme
Tue Apr 17, 2007 1:50 am
Forum: Code Bugs & Suggestions
Topic: Ship landings and the Color Blind
Replies: 24
Views: 1142

QUOTE (factoid @ Apr 16 2007, 06:34 PM) One thing that I'd like to see done to the models is setup lights that are placed away from the base to indicate a landing strip. Allegiance has the ability to make lights flash out of sync with eachother. And I was personally interested in coming up with ...
by rememberme
Tue Apr 17, 2007 1:46 am
Forum: Code Bugs & Suggestions
Topic: Ship landings and the Color Blind
Replies: 24
Views: 1142

OK I think I see what the problem is now that you posted those textures Ada. Those help alot.

Out of the two, I prefer the green/red, although I would think that a Green/Blue or even better Red/Blue would be better choices as they tend more toward opposing/contrast colors.

Anyways, the problem isn ...
by rememberme
Tue Apr 17, 2007 12:41 am
Forum: Code Bugs & Suggestions
Topic: Suggestion: Systems damage
Replies: 25
Views: 1132

One more quick point: Of all the old flight WWII sims I used to play, one of my favorites was LucasFilm's Battle of Britain. What was so great about it was that the game was very simple, just guns and bombs. You could have squads of planes, give them waypoints, and AI would take over the rest. You ...
by rememberme
Tue Apr 17, 2007 12:13 am
Forum: Gameplay
Topic: Lists of Terms and Abbreviations
Replies: 20
Views: 4101

Looking from some Advanced Academy docs, HTT isn't defined anywhere? HAVE TO TAKE? HIGHWAY TO TORONTO?
by rememberme
Mon Apr 16, 2007 11:50 pm
Forum: Code Bugs & Suggestions
Topic: Suggestion: Systems damage
Replies: 25
Views: 1132

That I dunno about. IMO, it's enough with having gatts, dis, and galv's doing similar things but in a much broader sense. Might get a little too technical if you want to open up that can of worms. I'm good with just overall general damage just to make life more interesting like I said. It can be ...
by rememberme
Mon Apr 16, 2007 10:28 pm
Forum: Code Bugs & Suggestions
Topic: Suggestion: Systems damage
Replies: 25
Views: 1132

Here's something that might change the dynamic completely and make the game even more interesting:

You might want to allow certain aspects of a ship to be damaged/destroyed before the entire ship blowing up once the hull armor is out. For instance any of all of these might become damaged and work ...
by rememberme
Mon Apr 16, 2007 10:04 pm
Forum: Code Bugs & Suggestions
Topic: Ship landings and the Color Blind
Replies: 24
Views: 1142

Yeah I dunno. Typically they're texturemapped and so the color is in the map for the bases (you would have the change all of them). So Shiz, I think they're actually kinda close about this fix. Like I said, it seems like it would be a simple task but there are always other considerations to provide ...
by rememberme
Mon Apr 16, 2007 9:38 pm
Forum: Code Bugs & Suggestions
Topic: Ship landings and the Color Blind
Replies: 24
Views: 1142

QUOTE (DreamWalker @ Apr 16 2007, 02:31 PM) Ada meant it would point you in the general direction of the green door /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

BTW. telling the green from the red door on certain shipyards is quite problematic even for people ...
by rememberme
Mon Apr 16, 2007 9:30 pm
Forum: Code Bugs & Suggestions
Topic: Ship landings and the Color Blind
Replies: 24
Views: 1142

QUOTE (Adaven @ Apr 16 2007, 02:24 PM) We've had a couple complaints against this, what colors can you see? Can you tell yellow or orange from green?

I'm ok with orange vs. green. Brown vs. Red and dark greens vs. dark reds I have problems with. For me, red vs. green isn't so bad, but the problem ...