Search found 10 matches

by fermi
Mon Feb 12, 2007 9:58 pm
Forum: Helpline
Topic: Allegiance Training Videos - Google Video
Replies: 87
Views: 19079

This video is far from 'a first trial'. Great work.
I mean the whole concept seems to be good. Nice scences, a great voice AND in my opinion the RIGHT words at the RIGHT time.
Poor i am NO Newb anymore who has to be convinced of this game /laugh.gif" style="vertical-align:middle" emoid=":lol ...
by fermi
Sat Feb 10, 2007 6:37 pm
Forum: Gameplay
Topic: Newbie Questions
Replies: 39
Views: 6580

-removed-
by fermi
Fri Feb 09, 2007 10:09 am
Forum: Gameplay
Topic: Sensible Constructors
Replies: 29
Views: 4892

Yep, i drifted pretty near, not knowing that cons moving is influenced. I did react at yelling but it was late... or you were very fast /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ...nevermind...

I know better bout that fact and can make others bootable ...
by fermi
Fri Feb 09, 2007 7:03 am
Forum: Gameplay
Topic: Sensible Constructors
Replies: 29
Views: 4892

IB_ wrote:QUOTE (IB_ @ Feb 9 2007, 07:44 AM) I think you are saying you got booted for sitting on one of your teams cons and not letting it build. You have to give them space.
Lets quantify that:

Generous space in any direction about 100 m or more?
Does it really stop moving with me next to it?
by fermi
Fri Feb 09, 2007 6:12 am
Forum: Gameplay
Topic: Sensible Constructors
Replies: 29
Views: 4892

Just for my Information.
When hunting Constructor or Enemy Miners, this AI controlled machines do not react very smart.

I could not yet realize if they evased me if i 'park' in there path. Anyway, my booting was caused because of a Con by my own team which was supposed to be nanned. So my distance ...
by fermi
Wed Feb 07, 2007 11:56 am
Forum: Code Bugs & Suggestions
Topic: About ELO
Replies: 27
Views: 978

This is clear. BUT at the beginning of the game BOTH COMMANDERS have to agree starting. It is on them to decide if starting teams are stacked or not.

And while playing. You re right. Comms can choose whom they take. They don t have to use Autoaccept. But what if AutoAccept can not be deactivated ...
by fermi
Tue Feb 06, 2007 9:13 pm
Forum: Code Bugs & Suggestions
Topic: About ELO
Replies: 27
Views: 978

I d like to propose following fact.
Instead stacking at start must be prohibited by ourselves. that should be possible...
Most stack is created by late joiners so far.

In my opinion. Do not leave any information out. Do not make Noat see who is flying with whom and / or against...
Except ... well ...
by fermi
Thu Jan 18, 2007 1:39 pm
Forum: Misc. Development
Topic: New misle with Aoe efect
Replies: 34
Views: 1547

I'd preferably do not allow aoe missiles that way, but rockets. Make them straightforward (not aiming) with a distance of ~2km, then they are 'some kind of artillery' to shoot with. Since bbr's are pretty slow, that would get them into big trouble. Maybe bbr would not have any chance at all, so this ...
by fermi
Tue Jan 16, 2007 11:32 am
Forum: General
Topic: How do you people fly with a mouse?
Replies: 72
Views: 10960

Huh , you guys don't fly with keyboard... how lame /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

In fact you make intuitively same movements with mouse as with joystick... you should look at your mouse settings instead. if you experience problems
by fermi
Fri Jan 05, 2007 9:00 am
Forum: Misc. Development
Topic: Tontow’s Graphic Tech Tree Reference Generator
Replies: 22
Views: 1192

I glanced your software so far while i was preparing and looking to do something similar...
Due to my unskilled abilities, i was however unable to interpret it.

Preferably a 3 dimensional presentation would contribute to more transparency. <like in the old-fashioned
Ascendancy> However this is ...