Search found 15 matches

by rushl
Thu Jun 07, 2007 9:57 am
Forum: Misc. Development
Topic: Default load-out
Replies: 11
Views: 676

As opposed to changing the preset defaults, would it be easier to just have a few "Saved Config" buttons along with the "Change Default" button that exists? So you could set your scout up with a nan package, a probe package, and a whatever-else-you-like package. Then when you hit base and need a nan ...
by rushl
Thu Mar 08, 2007 2:41 pm
Forum: Misc. Development
Topic: Anti-Stacking Changes
Replies: 46
Views: 2274

Personally, I like most of Vly's idea, but with a few changes:

First, people definately have preferred comms and factions. However, that's the issue - if you let people choose which comm or faction they want, you end up with stacking. The other side is no choice at all - random assignments. We have ...
by rushl
Mon Jan 15, 2007 4:38 pm
Forum: Gameplay
Topic: Latenight games?
Replies: 27
Views: 4818

To an extent, I can understand the frustration with small games. However, I also think that they can serve a significant funtion within the game as a whole.

I count myself among the few who are branching out into the occational command situation. As a returning player, my knowledge of the game has ...
by rushl
Thu Dec 14, 2006 1:08 pm
Forum: Code Bugs & Suggestions
Topic: Bogus ranges for Rix turrets?
Replies: 14
Views: 682

Last night during testing, while in a Rix bomber, it appeared to me that the ranges stated didn't match the actual range. In the inventory screen, it stated 1800m, but I never got the green "in range" indicator until 1600m or so. In fact, at one point the bomber was stationary for a minute or so ...
by rushl
Mon Dec 11, 2006 11:06 am
Forum: General
Topic: Need no # server.
Replies: 22
Views: 3150

It would be a very bad plan to try and box out new people from playing. It's anti-community, and it will foster ill will with people who have come into this game looking for some fun. On top of that, there's often not alot of newbies around, probably not enough to get a game of their own together ...
by rushl
Fri Dec 08, 2006 3:31 pm
Forum: FAZ Development (Beta)
Topic: R3 WHEN WILL IT GO INTO AFFECT?
Replies: 30
Views: 2060

Yeah, I try urging as many as possible to the FAZ when I can. I seriously can't wait for this to go live - it will double the amount of time I can play Alleg!

Go Team FAZ!

rushl
by rushl
Fri Dec 08, 2006 3:00 pm
Forum: Code Bugs & Suggestions
Topic: Autobalance Issues
Replies: 19
Views: 807

I was there with Grim while we were testing this. During this, I had said that if I had Game Control, I'd set the Max Imbalance to 1 for games with less than 10 people. If I understand correctly, this would make the game function as it does now - the number of players on a side have to be 1 apart ...
by rushl
Sun Nov 05, 2006 9:02 am
Forum: FAZ Development (Beta)
Topic: When will Beta go live?
Replies: 1
Views: 245

...or: When will I be able to play Allegiance at work?

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Because the only thing better than playing Allegiance is getting PAID to play Allegiance!

rushl
by rushl
Sun Oct 22, 2006 6:32 am
Forum: General
Topic: Beta testing and balance
Replies: 110
Views: 17318

On the topic of creating a funtioning balance system, accurate individual ranking within the system is key. First, I'd make it so that only games run with the balance-feature on will be counted as part of a player's rank. This would prevent players from turning the feature off, setting up an ...
by rushl
Sat Oct 21, 2006 10:31 am
Forum: General
Topic: Beta testing and balance
Replies: 110
Views: 17318

I'd like to point out one thing about using a win/loss % rating for commanders. Those % numbers are only relevant once a significant number of games has been played. If you've got a max imbalance of 10% there will be odd situations for some people who are just beginning to command - specifically ...