QUOTE (pkk @ Oct 31 2008, 09:59 AM) Jupiter, round 15:
ShipSpeed: 1.4
ShipAccel: 1.2
ShipTurnRate: 1.2
ShipTurnTorque: 1.2
StationHull 1.1
StationHull repair: 1
StationShield: 1.1
StationShield repair: 1
ShipHull: 1.3
ShipShield: 1.5
ShipShield repair: 1
ShipSensors: 1.3
ShipSignature: 1.3 ...
Search found 35 matches
- Sat Nov 01, 2008 2:39 am
- Forum: General
- Topic: Allegiance Wars: Fleet Command (AW5)
- Replies: 52
- Views: 8654
- Thu Oct 30, 2008 10:37 pm
- Forum: General
- Topic: Allegiance Wars: Fleet Command (AW5)
- Replies: 52
- Views: 8654
- Thu Oct 30, 2008 10:15 pm
- Forum: General
- Topic: Allegiance Wars: Fleet Command (AW5)
- Replies: 52
- Views: 8654
- Thu Oct 30, 2008 7:50 pm
- Forum: General
- Topic: Allegiance Wars: Fleet Command (AW5)
- Replies: 52
- Views: 8654
QUOTE (Andon @ Oct 29 2008, 10:34 AM) The reason we didn't do custom factions was because of the fact that once one faction got the edge on the other faction, they could just keep on rolling, which just shouldn't happen
Thats the only way these are going to end, is if one faction becomes powerful ...
Thats the only way these are going to end, is if one faction becomes powerful ...
- Wed Oct 29, 2008 7:06 pm
- Forum: Community Core
- Topic: should nan restore energy of the target ?
- Replies: 56
- Views: 2812