Search found 229 matches

by apathos
Wed Jun 20, 2012 4:43 pm
Forum: Helpline
Topic: Unable to load a required component: MSVCP100.dll
Replies: 2
Views: 1917

Thanks pkk, that worked.
by apathos
Wed Jun 20, 2012 4:10 pm
Forum: Helpline
Topic: Unable to load a required component: MSVCP100.dll
Replies: 2
Views: 1917

Windows Version (and Service Packs): Win 7 x64 SP1
Processor Speed: 3.3 GHz
RAM: 4 GB
Video Card (Make and Model#): GeForce
Sound Card (Make and Model#): None
Connection Type (Dialup, Cable, DSL, other):NA
Modem (Make and Model#):NA
Router (Make and Model#):NA
Internet Service Provider(company name ...
by apathos
Wed Apr 18, 2012 4:21 pm
Forum: General
Topic: Ah Memories...
Replies: 209
Views: 83768

(but really, there's a large % of people would play just to try to get XT members banned. and people who logged in to watch people try to get xt members banned. after they were banned, said people lost interest)

Speaking personally, I logged in to try to play games. When I couldn't play games ...
by apathos
Mon Feb 25, 2008 3:02 am
Forum: Misc. Development
Topic: Compound/Scaled explosions
Replies: 12
Views: 969

QUOTE (Weylin @ Feb 24 2008, 02:19 AM) ...rather than a raging inferno of destruction of where it demolished half of the bases hull /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Those don't happen in open space /mrgreen.gif" style="vertical-align:middle ...
by apathos
Thu Jan 03, 2008 5:35 pm
Forum: General
Topic: Vote for Allegiance
Replies: 792
Views: 80444

Bump for link.

Vote here
by apathos
Wed Dec 05, 2007 4:28 pm
Forum: Misc. Development
Topic: Wait a minute... so HELO imbalance dosen't actually count?
Replies: 15
Views: 1004

To continue the never ending debate...as time goes on, those who stack will gain enough HELO that they can no longer join the stack side (or it will at least force them to split up more).

In the end, it all balances out, and we achieve HELO nirvana. May The Force be with you.
by apathos
Thu Oct 04, 2007 8:47 pm
Forum: Code Bugs & Suggestions
Topic: ET:QW -- how they handled some of our problems
Replies: 22
Views: 1381

QUOTE (badpazzword @ Oct 4 2007, 04:27 PM) Yeah, but how to force that? How do you force a 8th player to do something else exactly? You can force the objective to be different but pity that doesn't actualyl prevent him from de-facto joining the bomb run. What can deny you from nanning a bomber ...
by apathos
Thu Oct 04, 2007 7:56 pm
Forum: Code Bugs & Suggestions
Topic: ET:QW -- how they handled some of our problems
Replies: 22
Views: 1381

QUOTE (badpazzword @ Oct 4 2007, 03:19 PM) Seconded generally. Still, if you are going to nit pick lists on a per-person basis, it's just going to be more trouble than it's worth. What if I drop at 801 meters away? Do I get penalised? What if the comm mistypes? We want it to be as simple as ...
by apathos
Thu Oct 04, 2007 7:08 pm
Forum: Code Bugs & Suggestions
Topic: ET:QW -- how they handled some of our problems
Replies: 22
Views: 1381

Badp,

I like your idea as stated in your reply to Dogbones. I guess one question is how specific should objectives be? If objectives are too generic, the only way to know if they've been fulfilled is for a person to say so (commander, the player, etc.) and both of those are subject to abuse.

If ...
by apathos
Thu Oct 04, 2007 3:31 pm
Forum: Code Bugs & Suggestions
Topic: ET:QW -- how they handled some of our problems
Replies: 22
Views: 1381

What about the comm being able to assign 'bonus' objectives? Some kind of easily definable objective that people could apply for or sign up for once the comm had designated the objective.

For example, the comm sends the entire team on con defense early game, but puts out an objective (selectable ...