Search found 39 matches

by Aoreias
Fri Dec 29, 2006 3:45 pm
Forum: Gameplay
Topic: Dreg Speed Question
Replies: 43
Views: 9727

Except dregh speed bonus is 1.2, not 1.1*1.1
by Aoreias
Thu Dec 28, 2006 12:52 pm
Forum: Gameplay
Topic: Bios vs GT
Replies: 19
Views: 4753

On PTs you also seem to have forgotten 'Though shalt be patient to not blow thine wad early'
by Aoreias
Thu Dec 28, 2006 12:48 pm
Forum: Code Bugs & Suggestions
Topic: Target Nothing Mapping
Replies: 24
Views: 1701

There's already a target nearest hostile that I assume does what people expect Target Nothing to do.
by Aoreias
Wed Nov 15, 2006 5:07 am
Forum: Dark Nebulae
Topic: Freighters with Hyperburst
Replies: 40
Views: 4795

Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Nov 14 2006, 01:22 PM) Why am i here when i need to be learning how to minimise a window in my required WindowsXP class

I demand the freighter so I can ram my collage.
Good question, why does your college train you instead of educating you?
by Aoreias
Tue Nov 14, 2006 10:54 am
Forum: Gameplay
Topic: PM or MP?
Replies: 11
Views: 3709

I'll take a minepack 2 over a prox1, but that's about as close as they can get before I just stick with the prox and say 'no thank you' to the minepacks.

prox1-3 last anywhere from 3-4.2x as long as minepacks, with a total volume of 4x as much as minepacks. At the speeds most ships go at, the ...
by Aoreias
Tue Nov 14, 2006 10:47 am
Forum: General
Topic: On this day in Allegiance's history...
Replies: 34
Views: 8352

<-- Points at Forum join date.

Also see this http://games.slashdot.org/article.pl?sid=04/02/06/167202 old slashdot posting.

I would wager the answer for No. 1 is either the 4th, 5th, or 6th of February.

Incidentally, it's pretty interesting to see what a lot of people were thinking about it only ...
by Aoreias
Mon Nov 13, 2006 11:33 am
Forum: Misc. Development
Topic: Why ELO discourages antistacking
Replies: 31
Views: 2033

The root problem is that there's no way to tell the following conditions right now near as I can tell: Who is there at the end of a game, when people join, when they leave. You can't tell the difference between someone who joins 10 minutes in and bails when you lose your opening op and between ...
by Aoreias
Mon Nov 13, 2006 6:32 am
Forum: General
Topic: Banned?
Replies: 31
Views: 5409

Quick question here, but if ASGS can automatically boot people off of the newbie server, why is there a 1 day ban for it?

If they're prevented from joining the newbie server with a kick, isn't that sufficient? Or how often does the server check to see if people are on the newbie server?
by Aoreias
Sun Nov 05, 2006 7:16 am
Forum: Helpline
Topic: Choppy gameplay when hitting target
Replies: 11
Views: 2251

I've never done any significant coding in C++, but any chance for a registry field or a toggle to toggle shield graphics? This is a bug that's really quite frustrating =\
by Aoreias
Sun Nov 05, 2006 7:15 am
Forum: General
Topic: Official Proposal by Supreme Ruler Bacon:
Replies: 95
Views: 12904

QUOTE (Terralthra @ Nov 4 2006, 09:33 PM) http://math.bu.edu/people/mg/glicko/glicko2.doc/example.html

That system is based on the same flawed premise as ELO, applying individual ranks over a team based system.

ELO is broken, but the primary problem is that while ELO will eventually converge, it ...