Warp core

From FreeAllegiance Wiki
Revision as of 21:47, 30 December 2008 by Juckto (talk | contribs) (As of v3.0 Warpcore is not a RPS derivation - so says Raveen)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Warpcore is a core created by Apochboi. The core is based on RPS, Baconcore, and Dark Nebulae. The core plays very different from the others. It gives it's players access to superships and super technology via an advanced weapon lab.

As of v3.0 Warpcore is not a RPS derivation.


The Allegiance Cores
About: Cores · Specialty cores · Development · Core editor
On AU: A Core · BSG · CC · DN · EoR · GoD II · PC · RPS · Tcore · XC PC
Not on AU: Alleg+ · EA · GoD · MS 1.xx · Race · SOC · SW · WC · ZC


Changelog

Warpcore X1

WarpcoreX1 released on 21/01/2008 WarpcoreX1 was created to bring back the unique supertech and superships which were included in warpcore 2.x. The differences between warpcore 2.x and WarpcoreX1 are, the superships and supertech are alot tamer and still require skill to operate. It also incorporates alot of brand new ideas submitted by the allegiance community. All of the factions of Warp3.x are included in WarpcoreX1 including Effix.

This is a list of the current additions to the core.

 Palidors Knights[PK] (331)
 Aquila (306)
 Centaurus (307)
 Hydra (312)
 Apus (332)
 Draco (308)
 Lacreta (330)
 Orion (309)
 XRM Hunter Seeker (323)
 Pyxis (310)
 Cetus (325)
 Crux (314)
 PE Plasma Cannon (315)
 PE Mine Cannon (326)
 MRM Quad Helix (318)
 MRM Triple Helix (317)
 Peguses (313)
 MRM Double Helix (316)
 Phoenix (311)
 XENU POD! (324)
 SRM Mini - EMP (327)
 Stealth Booster (320)
 Stealth Booster (319)
 Quantum Drive (329)
 Dual Countermeasure (328)
 


Warpcore V3.1

Changes from 3.00

Legend: CurrentValue(OldValue)

  • GLOBAL FIX
    • EW - Galvonic Blasters - Sorted so adv fighters can use them
  • Technoflux
    • Sorted issue with adv exp not avaliable
    • Flagship 4 - Energy regen =110(80)
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRP Anti-Base 1 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRP Anti-Base 2 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Belters
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Ga'tarren
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
    • Research Centre
      • [R] Guardian
        • Fuel Capacity - 10(20)
  • Gigacorp
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Iron Coalition
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Bios
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Dregklar
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Global
      • He3 Yield - 1.25(1.1)
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Rixian
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRP Anti-Base 1 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRP Anti-Base 2 - Extreme Range Antibase Projectile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
  • Effix
    • Added - Carrier [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.
      • Cost - 5000
      • Energy - 2400(1200)
      • Energy Regen - 80(20)
      • Hitpoints - 3000 [heavy hull]
    • Supremacy
      • XRM Anti-Base 1 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Requires Heavy bomber
        • Range - 3200m
        • Damage - 120 Anti-Base
        • Cost - 5000
      • XRM Anti-Base 2 - Extreme Range Antibase Missile with a small warhead. At 60mps range is 4k
        • Advanced Supremacy
        • Range - 3200m
        • Damage - 145 Anti-Base
        • Cost - 5000
    • [M]issile Complex
      • Heavy Warlord
        • Missile Capacity -45(90)
      • MRM Tempest 1
        • Damage - 30(40)
      • MRM Tempest 2
        • Damage - 40(60)
      • MRM Tempest 3
        • Damage - 45(80)


Warpcore V3

Changelist from Warpcore 2.1

  • All factions
    • removal of all 4th and 5th level tech
    • removal of all super tech
    • removal of all cross-faction tech (super tech)
    • removal of supercentre
    • removal of all super ships
    • removal of lxy teleports and outposts
  • Belters
    • Ship speed 1.15
    • Ship Accel 1
    • Ship Turn 1.05
    • Ship Turntorque 1.1
    • station hull 1
    • station hull repair 1
    • station shield 1
    • station shield repair 1
    • ship hull 1.05
    • ship shield 1
    • ship shield repair 1
    • ship sensors 1
    • shjp sig 1
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 1
    • ripcord 1
    • pwdamage 1
    • missile damage 1
    • cost 1.25
    • research time 2
    • Miner capacity 0.8
    • He3 Speed 0.6
    • He3 Yield 1.25
    • Payday modifyer 0.15
    • Starting money modif 0
  • Bios
    • Ship speed 1
    • Ship Accel 1
    • Ship Turn 1.2
    • Ship turn torque 1.3
    • station hull 0.9
    • station hull repair 1.25
    • station shield 0.9
    • station shield repair 1.25
    • ship hull 0.9
    • ship shield 0.9
    • ship shield repair 1.25
    • ship sensors 1.15
    • ship signature 1.15
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 1
    • ripcord 1
    • pwdamage 1
    • missile damage 1
    • cost 0.5
    • research time 5
    • Miner capacity 1
    • He3 Speed 1
    • He3 Yield 1
    • Payday modifyer 0
    • Starting money modif 0
  • Dregklar
    • Ship speed 1.2
    • Ship Accel 1
    • Ship Turn 1.25
    • Ship Turntorque 1.35
    • station hull 0.9
    • station hull repair 1
    • station shield 0.9
    • station shield repair 1
    • ship hull 0.9
    • ship shield 1
    • ship shield repair 1
    • ship sensors 0.9
    • ship signature 0.9
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 1.25
    • ripcord 1
    • pwdamage 1
    • missile damage 1.1
    • cost 1.25
    • research time 0.5
    • Miner capacity 0.8
    • He3 Speed 1
    • He3 Yield 1.1
    • Payday modifyer 0.25
    • Starting money modif 0.25
  • Effix
    • Ship speed 1.1
    • Ship Accel 1
    • Ship Turn 1
    • Ship Turntorque 1
    • station hull 1
    • station hull repair 1
    • station shield 1
    • station shield repair 1
    • ship hull 1
    • ship shield 1
    • ship shield repair 1
    • ship sensors 1.1
    • ship signature 1.1
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 1.2
    • ripcord 1
    • pwdamage 0.7
    • missile damage 1.1
    • cost 1.1
    • research time 2
    • Miner capacity 0.6
    • He3 Speed 1
    • He3 Yield 1.2
    • Payday modifyer 0
    • Starting money modif 0
  • Ga'tarren
    • Ship speed 1
    • Ship Accel 1
    • Ship Turn 1
    • Ship Turntorque 1
    • station hull 1.1
    • station hull repair 1
    • station shield 1.1
    • station shield repair 1
    • ship hull 1
    • ship shield 1.1
    • ship shield repair 1
    • ship sensors 1
    • ship signature 1
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 0.9
    • ripcord 0.9
    • pwdamage 1
    • missile damage 1
    • cost 1
    • research time 2
    • Miner capacity 1
    • He3 Speed 0.8
    • He3 Yield 1
    • Payday modifyer 0
    • Starting money modif 0
  • Gigacorp
    • Ship speed 1.1
    • Ship Accel 0.9
    • Ship Turn 1
    • Ship Turntorque 0.9
    • station hull 1
    • station hull repair 1
    • station shield 1
    • station shield repair 1
    • ship hull 0.85
    • ship shield 1
    • ship shield repair 1
    • ship sensors 1
    • ship signature 1
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 1
    • ripcord 1
    • pwdamage 1
    • missile damage 1
    • cost 1
    • research time 2
    • Miner capacity 1.25
    • He3 Speed 1
    • He3 Yield 1
    • Payday modifyer 0.25
    • Starting money modif 0.25
  • Iron Coalition
    • Ship speed 1
    • Ship Accel 1
    • Ship Turn 1
    • Ship Turntorque 1
    • station hull 1.15
    • station hull repair 1
    • station shield 1.15
    • station shield repair 1
    • ship hull 0.95
    • ship shield 1
    • ship shield repair 1
    • ship sensors 1
    • ship signature 0.85
    • ship energy 1
    • pwrange 1
    • ewrange 1
    • missile track 1.2
    • ripcord 1
    • pwdamage 1.1
    • missile damage 1.1
    • cost 1
    • research time 2
    • Miner capacity 0.75
    • He3 Speed 1.25
    • He3 Yield 1
    • Payday modifyer -0.125
    • Starting money modif -0.125
  • Rixian Unity
    • Ship speed 1
    • Ship Accel 1
    • Ship Turn 1
    • Ship Turntorque 1
    • station hull 1
    • station hull repair 1
    • station shield 1
    • station shield repair 1
    • ship hull 0.9
    • ship shield 1
    • ship shield repair 1
    • ship sensors 1
    • ship signature 1
    • ship energy 1
    • pwrange 1.2
    • ewrange 1.2
    • missile track 1.2
    • ripcord 1
    • pwdamage 1.15
    • missile damage 1
    • cost 0.1
    • research time 2
    • Miner capacity 1
    • He3 Speed 1
    • He3 Yield 1
    • Payday modifyer 0
    • Starting money modif 0
  • Technoflux
    • Ship speed 0.85
    • Ship Accel 1.15
    • Ship Turn 1.1
    • Ship Turntorque 1.2
    • station hull 1.1
    • station hull repair 1
    • station shield 1.1
    • station shield repair 1
    • ship hull 1
    • ship shield 1
    • ship shield repair 1.2
    • ship sensors 1.1
    • ship signature 1.1
    • ship energy 1
    • pwrange 1.1
    • ewrange 1.1
    • missile track 1
    • ripcord 1.4
    • pwdamage 1
    • missile damage 1
    • cost 0.75
    • research time 3
    • Miner capacity 0.5
    • He3 Speed 2
    • He3 Yield 1
    • Payday modifyer -0.166
    • Starting money modif -0.2


Warpcore V2.1

No changes list.


Warpcore V2

Changelist from Warpcore 1

Legend: (CurrentValue) [OldValue]

  • Belters
    • Gothmog
      • Hull (3000) [4000]
      • Maximum speed (130) [150]
      • Missiles (80) [40]
      • Ammo (2500) [1200]
      • Energy (4800) [0]
      • Fuel [25] (5)
      • Loss of forward universal gunmount - Now mounts Lrm hunter/killer/killerswarm and mrm hailstorm/seekers and srm dumbfire
      • Turrets now mount phase cannons
      • Can now mount booster - low fuel capacity
    • Assault Scout
      • Fuel (40) [20]
      • No longer carries Caltrops or AC towers
      • Forward main gun changed to Mini AC from Full AC
  • BIOS
    • Research time has increased from previous release from 2 minutes to 3 minutes.
    • Mad Fighter (Madpeople Figher) [Mad fighter]
      • Description changed - MadPeople Fighter - Designed by best and brightest of BIOS scientists, Ship Features, Quad Galv and functional Small rip. Very low sig.
      • Signature (0.7) [1.5]
      • Fuel (25) [20]
      • Added ability to drop pulse probe
      • Now has quad galv/retaliator cannon
    • Assault Scout
      • Can no longer deploy Caltrop or AC tower.
  • Dreghklar
    • Research cost (1.15) [1.2]
    • Research time (0.5) [1]
    • Missile Damage (1.2) [1.3]
    • WeedMan Interceptor
      • Fuel (60) [400]
      • Max Speed (260) [330]
      • Mass (15) [10]
      • Pack (5) [1]
      • Energy Regen (100) [-3]
      • Now mounts Retaliator gun and Galv blaster
      • Can drop probes and prox mine.
    • The Opressor (The Opressor) [The Opressor]
      • Cost (100000) [250000]
      • Mass (50,000) [7500]
      • Max Speed (40) [80]
      • Scan Range (25,000) [65,000]
      • Energy (10,000) [60,000]
      • Energy Recharge (150) [600]
      • Fuel (0) [9000]
      • HP (100,000) [200000]
  • Opression Phase Cloak Opressor deuterium Injector
    • Description - Deuterium Injector technology to enhance the power output from the warpcore enabling faster energy recharge.
    • Energy Regen 500
    • No Sig increase.
  • Opression Cannons
    • Shot Interval (1.25) [0.75]
    • Energy Used (700) [500]
    • AoE (50) [120]
    • Damage per Shot (700) [1500]
    • Speed (3400) [3200]
  • EW - Ion_Matrix Cannon
    • Energy Consumed (1000) [70]
    • Interval (1.5) [.70]
  • Beserker pods
    • Now only mountable on Issa Rix - Slightly more accurate. No longer shoot stations
  • Supercentres
    • Now half the size and cost twice as much 40k
  • BFB - REMOVED
  • GIGACORP
    • Added Lxy Teleport and Outpost - Non galvable, cost more.
  • ALL FACTIONS
    • Large Shields have been doubled in power.
    • Added Anti Captial Ship Fighter drones, Large mass great thrust and speed. Made to Ram captial ships and die.
      • Requires Assault fighters.
    • Carriers are now all SR receivers.
  • Dregklar & Bios
    • Introduced new Missiles, LRM - Hellfire 1 & 2functions like Killer swarm but for adv fighters. Large Damage good tracking and excellent countermeasure resisitance.
  • Added new supership
    • Assault Gunship (The Mega) - Missile boat that can mount LRM Hellfire missiles.
      • Speed - 260mps
      • Missiles - 150 per rack (30 hellfire)
      • Hull type - heavy
      • Hitpoints - 2500
      • Shield - Medium
      • Guns - 2 foward AC - no turrets
    • Stealth Spiders
      • now called Spideycw's. More agile and have better thrust.
  • Gigacorp
    • Noir super scout is now stronger.
  • Global
    • Boosters 1-5
      • Renamed and rebalanced.
      • Now called Warp Boost 1 - 5
        • Provide fast boost short periods of time and reduce signature while boosting.
    • Warp Injector
      • Expansion Upgrade for fighters.
        • It's a booster which recharges your ships fuel reserves, Just mount it in place of your current booster. It provides hardly any boost and increases you sig 7 fold. So once your fuel reserves are recharged, switch back to booster
  • HoD has been rebalanced to counter other capital ships.
    • HoD is now smaller with almost 3 times as much armour as it had before, its faster and can mount phase cannons on its turrets.
  • Giga Corp
    • Can now manufacture Mini Interceptor drone fighters. Once you have assault ints they become avaliable at $4000 per unit
  • New variants of Gat (PE Gat Explosive 1 & 2) Same fire rate but large energy/ammo use. Area of effect particles
    • New Assault Shield, Agressor shield - Level 5 shield.
      • Less Hitpoints than standard small shield 5, but has almost instant recharge on damage sustained.
  • Super research centre Tech added
    • Ultimate Shield for fighters very expensive 60k 3 second recharge from dead. 900 power.
  • Introduced Small rip to all fighters / stealth fighters and scouts.
  • Supercarriers are now large rip recievers, very slow, very powerful, weaker armour class. Also are massive now and very heavy.
  • All research times back to standard times, and cost is back to standard for each faction.
  • Beserker pods now have reduced range, better accuracy and no longer will attack stations.
  • Issa Rix ammo has been reduced to 1000 from 2500
  • Current List of superships and Class as follows.
  1. Attack Corvette - Assault Corvette (Ga'tarren)
  2. Dreamwalker - Assault Stealthbomber (Technoflux)
  3. Ezekiels Saber - Assault Fighter (Iron Leauge)
  4. Gooeyfish - Assault Fighter (Ga'tarren)
  5. Issa Rix - Assault Stealth Fighter (Rixian)
  6. JimmyNighthawk - Assault scout (BIOS)
  7. Lxy Noir - Assault Scout (Gigacorp)
  8. Noir - Assault Scout (Gigacorp)
  9. Lxy Spideycw - Assault Stealth Fighter (Gigacorp)
  10. Spideycw - Assault Stealth Fighter (Gigacorp)
  11. Madpeople fighter - Assault fighter (BIOS)
  12. Microfighters (DRONES) - Assault Interceptor (Gigacorp)
  13. Moses_XTC Runner - Assault Phase Runner (Bios)
  14. Shiz - Assault Gunship (Rixian)
  15. The Mega - Assault Gunship (Dregklar)
  16. The Opressor - Assault Cruiser (Iron Leauge)
  17. Vegeta - Assault Scout - Technoflux
  18. Weedman - Assault Interceptor (Dregklar)
  19. Wizard Fighter - Assault Fighter (ALL FACTIONS)
  20. Zwitterstangs - Assault Mustangs (Ga'tarren)
  21. Anti Captial (Drones) - Assault fighter (ALL FACTIONS)
  • Current list of new technologies
  1. Agressor Shields - Level 5 Small Shield
  2. Deuterium Injector - Level 3 Heavy cloak
  3. EW Adam4 Blaster - Level 3 EW AntiBase
  4. EW Ion_Matrix - Level 4 Ion Blaster
  5. Heavy Phase Cannon - Level 3 Phase cannon
  6. Phase Cannon 2 - Level 2 Phase cannon
  7. Phase Cannon 1 - Level 1 Phase Cannon
  8. Mega Nan - Level 5 Nanite Gun
  9. Opression Cannon - level 3 Skyripper
  10. Opresson Shield - Level 5 Shield
  11. PE Gat Explosive - PW Gat Gun 2
  12. PE Gat Explosive - PW Gat Gun 5
  13. Pulse Blaster - level 3 Pulse Laser
  14. PW Adaven - Level 1 Adaven
  15. PW Adaven - Level 2 Adaven
  16. PW Adaven - Level 3 Adaven
  17. Ultimate Shielding - Level 5 Shielding (Super Research)
  18. Warp Booster 1 - Warp Boost 1
  19. Warp Booster 2 - Warp Boost 2
  20. Warp Booster 3 - Warp Boost 3
  21. Warp Booster 4 - Warp Boost 4
  22. Warp Booster 5 - Warp Boost 5
  23. Warp Injector 1 - Warp Injector 1
  24. Warp Injector 2 - Warp Injector 2
  25. Lrm Hellfire 1 - Lrm Hellfire 1
  26. Lrm Hellfire 2 - Lrm Hellfire 2
  27. XRM Annihalator - XRM Annihalator
  28. Beserker Pods - Combat Pod 4


Changes from RPS

  • General changes
    • Paydays every 30 seconds
      • $1000 paydays
    • All factions have same research time of 1 minute.
    • Added Super Research Centre which will be used for further technology in future release (functional spec mine currently)
    • Miners now take 20 seconds to construct
    • All tech bases and outposts construct in 30 seconds
    • He3 is worth more
    • He3 regeneration has been increased
    • Starting money is now 35k up from 20k
  • Belters
    • Supership Name change from Raven to Gothmog
      • Now handles better, and has pilot universal gunmount
    • Assault scouts can now drop AC/Caltrops
    • (more planned changes for belts soon)
  • Bios
    • Madfighter has had a slight sig increase and increase missile hold.
      • Ship scale is slightly smaller
    • (more planned changes such as new supership and expanding of sy)
  • Dregklar
    • Rename of supership from Foho to Weedman
      • Ship is now considerably smaller functions as a rip, has improved scan range and more hit points.
      • Improved missile tracking for dreg and missile damage
      • New missile XRM Hunter Seeker = Hunter 4
  • Ga'tarren
    • Zwitterstang lost heavy cloak added normal cloak - no other changes
    • Added Gooeyfish - Assault fighter considerably more powerful than all other fighters and agile (can mount medium shields)
    • Weapon - Pulse Blaster Level 5 Pulse laser 5 shots per second 10 meter aoe
    • Zeus missiles have improved damage across all variations
    • Added Attack Corvette (assault corvette) - Now holds more missiles is faster and more agile.
  • Iron Leauge
    • Sabers - no real changes
    • Added - The Opressor Super Capital Ship (Assault cruiser)
      • 4 Turrets
      • 1 Forward gun position
      • Large missile load
      • Heavy cloak and Phase cloak technology.
      • Added - Opressor cannons (only mountable on the oppressor)
      • Antifighter/capship guns massive damage at good range, large aoe comprable RoF to Skycap
      • Added - Opressor Shield System - 80000 Power shield for the opressor cap ship
      • Added - Opressor Phase Cloak - High drain 100% cloak technology
  • Rixian
    • Added - "Issa Rix" - Assault stealth fighter
      • forward guns are 3 mountable lancers
      • and can deploy Beserker Pods
    • Added - Beserker pods - high damage high rate of fire combat pods do massive damage to everything expect major techbases.
    • Changed - Assault scout now can mount 2 forward AC
    • Changed - Shiz - Now more hit points and ability to drop ac/caltrops
  • Technoflux
    • Added - Dreamwalker - Ass Stealth bomber
      • 2 foward ion blasters, Can mount Super Ion blaster (Ion_Matrix)
    • Added - EW Ion Matrix - Anti cap ship/base gun higher rate of fire uses large amounts of energy, Inflicts massive damage to all targets.
    • Changed SSideo - Now it's called the Vegeta, Mounts 2 forward skycaps, tougher faster and more agile
    • Added - EW Adam4 Blaster - EW Antibase 4 blaster cannon High rate of fire with spread, imflicts massive damage, Mountable on assault fighters.
  • Global
    • Removed IC rookies.