Test cases: Difference between revisions

From FreeAllegiance Wiki
Jump to navigationJump to search
No edit summary
m (added Testcase template)
Line 54: Line 54:
===Server===
===Server===
*[[Gamecreation]]
*[[Gamecreation]]
==Test Case Template==
The following is a template for test cases.
Pictures and screen dumps: Since the wiki don't necessary support upload of pictures or a 3rd party is hosting pictures, please refrain from using this in case the picture is lost.
===Test Case Title===
====Description.====
<span style="color:red">Brief description of the test case.</span>
====Expected result.====
<span style="color:red">A brief description of the result/outcome for a success.
If this contain several result or its is found that are several results of the test, there should be a sibling test cases in order for the result to straight forward and not conflicting with the case.</span>
====Dependent test cases.====
<span style="color:red">A list of test cases which this test case can be dependent of.</span>
====System requirements.====
<span style="color:red">A list or simple requirement needed for the test to be conducted in a target environment.</span>
====Knowledge requirements.====
<span style="color:red">Headsup for the tester, if special requirement are needed for the test to be fully understood or conducted.</span>
====Components used for the test.====
<span style="color:red">List of possible 3rd part elements used for the test cases, this could be configuration files or other assets needed for the test cases to be completed.</span>
====Procedure for recreation.====
<span style="color:red">The essential step by step run for the test to be completed, if there is a complications or missing step descriptions during the courses of the test, there should be notes regarding this and/or links to test cases that will cover the missing steps or sidetracks.</span>
====Associated Test cases.====
<span style="color:red">Links to associated Test cases which have similar functionality or possible opposing test cases.
The link can also be test cases which is dependent of this test case.</span>
{{FAZ}}
{{FAZ}}

Revision as of 13:32, 11 November 2009

Testing FAZ beta is about making sure that there are no technical bugs or gameplay related features in the code that dont comply with the overall functionality of the game.

The technical bugs can be faulty graphics rendering, actions that cause a crash of the client or faulty interface handling.

The gameplay related errors could be that you cant do things which was possible in a earlier release, such as Autopilot not working when you are podded or that you in fact is podded when the game settings allow you to.

We will try and get around all the general areas of a FAZ beta test.

Running tests

Some of the test area's will overlap, and that's not bad, it's what make these tests important. Each area will have its own page to avoid testers taking shortcuts, eventually mature testers will do just that to cut down on the test cases needed for a full test, but they will also be ridiculed for missing out on simple errors that they might have found if they had run the test without shortcuts.

These test cases or test lists are your friends it helps others understand where in the test process the error was and how to reproduce it. To be able to pinpoint where in the process the error occured is crucial when we communicate across the Globe, even when we have the Internet we don't expect that everyone is online 24/7, so the test list and test cases are a substitute for our actions and can stand in when we are offline.

Addition to test cases are welcome, some test cases or test lists may even split up into several sub-tests in order for the work to be spread out so we don't sit with a huge test case that totally kills the drive of the individual. Some tests may even be so complicated that they need to be dissected into several small tests, so they don't stop the flow of the process.

So don't hold back if you got new ideas on how tests should be conducted or just if you want to split up a test case in order for it to be more easy to handle, after all if the test case is huge it's also huge to debug, and developers hate to debug huge test cases.

WARNING: testing can be a hard thing to grasp, but if one tries and narrows down the area of the test it will become easy to do.

The latter part of testing will follow the latter part of the game.

  • Graphic User Interface
  • User Controls
  • Rendering of Graphics
  • Sound Playback
  • Communication
  • Server

Graphic User Interface

Graphic user interface is also called GUI, this is the first area a player will encounter when he starts the game.

This test is easy and trivial, the test on this area is about pushing buttons.

Its divided into different parent GUI's

User Controls

Edit.png
This section is a stub You can help by improving it!

Rendering of Graphics

Edit.png
This section is a stub You can help by improving it!

Sound Playback

Edit.png
This section is a stub You can help by improving it!

Communication

Edit.png
This section is a stub You can help by improving it!

Server

Test Case Template

The following is a template for test cases.

Pictures and screen dumps: Since the wiki don't necessary support upload of pictures or a 3rd party is hosting pictures, please refrain from using this in case the picture is lost.

Test Case Title

Description.

Brief description of the test case.

Expected result.

A brief description of the result/outcome for a success. If this contain several result or its is found that are several results of the test, there should be a sibling test cases in order for the result to straight forward and not conflicting with the case.

Dependent test cases.

A list of test cases which this test case can be dependent of.

System requirements.

A list or simple requirement needed for the test to be conducted in a target environment.

Knowledge requirements.

Headsup for the tester, if special requirement are needed for the test to be fully understood or conducted.

Components used for the test.

List of possible 3rd part elements used for the test cases, this could be configuration files or other assets needed for the test cases to be completed.

Procedure for recreation.

The essential step by step run for the test to be completed, if there is a complications or missing step descriptions during the courses of the test, there should be notes regarding this and/or links to test cases that will cover the missing steps or sidetracks.

Associated Test cases.

Links to associated Test cases which have similar functionality or possible opposing test cases. The link can also be test cases which is dependent of this test case.

FAZ Development
About Free Allegiance Zone
Releases: R1 · R2 · R3 · R4 · R5 · R6  · (current)R7
Allegiance R8: What's new? · Build it!
Testing Beta: Overview · Testing procedure