Cadet PRS Stealth Fighter Offence: Difference between revisions

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{{:Cadet PRS Index}}
{{:Cadet PRS Week 4}}
{{Title|Using your Stealth Fighter for Offence}}
{{Title|Using your Stealth Fighter for Offence}}
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Latest revision as of 20:02, 18 February 2014

Cadet PRS · Cadet PRS Week 4 Index · Edit

0 · 1 · 2 · 3 · Week 4 · Appx

Using your Stealth Fighter for Offence


Introduction

In this section we will take a look at how to use your stealth fighter for offensive purposes.

The Lone Ranger

It only takes one stealth fighter and some undefended enemy miners and they can kiss good bye to all hopes of an economy. With the key point being undefended, you're gona need some help no matter what you're attempting to kill. So bring along another one or two buddies and you guys are good to go.

The Utility Cannon does a whopping 200% damage to ships with Utility-class armour, which happens to be all cons, miners and carriers.

Attacking Miners

Miners should always be your priority number one, find out where they are get there and kill them. Avoid all enemy ships, only engage if you absolutly must.

Miner at rock

This is when a miner is happily sucking he3 from a rock.

  • Set up facing the miners side or rear at what ever distance that you are uneyed without missiles mounted or cloak engaged.
  • Engage cloak and start flying towards the miner, then load missiles, once eyed dis-engage cloak and when in range fire missiles, you don't have to wait for full lock.
  • You can target nans and fire missiles at them while still shooting your guns at the miner.
  • If miner dies engage cloak, unmount missiles and get away from eye.
Miner en route

This is when a miner is moving from sector to sector.

A good time to catch the enemy team off guard is when the miner is transitioning.

  • Get behind the miner and fire missiles to take down the shields, when in gun range shoot it.
  • If there is defense you call for help, engage cloak and start fire missiles at the nans.

Attacking Constructors

It is always a good thing to know when the enemy has just built a new constructor and to know where it may potentially go.

Constructor at the rock

This is when the con is linning up to fly into the rock.

  • Ram it! Nothing else matters at this point, just ram it good. Since you're in a sf you will probably be podded. Fly your pod into the con to get quick trip back to base.
  • Fire your missiles and shoot your guns at it.
  • Keep shooting the con as you have the ability to do more damage than a nanner can nan until your energy runs out of course.
Constructor en route

This is when the con is still flying to its destination.

  • Get behind the constructor and fire missiles to take down the shields, when in gun range shoot it.
  • Take out any nans escorting the con, ignore other defense.

The stealth fighter is primarily designed for stealth assaults on the enemy's economy, although it can be used in a combatant role.

Factions

Most factions sf function pretty much the same, but Rix and TF are different enough to get their own section here.

Rixian Unity

Rixian Unity sf use combat drones instead of missiles. Combat drones work unlike anything else in the game.

  • They are deployed like a mini-tower.
  • They only shoot what you had targeted when you dropped them.
    • This means you need to specifically target the guy you want to die.
  • They take 4 seconds to activate.
    • This means the guy you want to die still has to be in range 4s later.
  • It only shoots at what is in its own scan range.
  • This means if it has a scan range of 800m it will only shoot a scout with 75% sig at 600m - even if you're eying the scout yourself!


Info.png
Note Combat drones scan range always match their weapon range (excluding Expansion-based range upgrades).

Your approach for flying a rix sf is to figure out where the enemy is heading, cut it off, and drop CD alongside its path - all without being seen. Ideally they'll be flying along blissfully unaware of you until your CD starts blasting them from the side. And even if they turn around to attack the CD, you've already moved on, preparing to attack from a different angle.


Rix sf can also carry probes and prox mines due to the way the Allegiance game engine is set up. This makes the rix sf good for probing enemy sectors unnoticed, or dropping stealthily dropping prox in a bomb run's path. When a sf tac team is bombed it is very important for one sf to load up on prox and camp the aleph.


Technoflux

Technoflux get SRP Killers instead of missiles. These things are extremely fast rockets.

  • They launch in the direction you are pointing at a speed of 500mps.
  • They also gain your ships current momentum (but this is normally negligible compared to 500mps).
  • They have zero tracking.

Aiming with these killers is difficult, the best advice is to think of them as a gun with a different bullet speed. Compare them to the utility cannon, whose bullets have a speed of 1000mps. Thus utility bullets reach your target twice as fast so therefore, to hit with a killer, you need to lead your target by twice as much. Similarly, sniper cannon bullets travel at 1500mps so you need to aim 3x further in front.

This "aim twice as far ahead" means you will be constantly swinging your nose back and forth if you're trying to hit with both main guns and the SRP, so instead decide which one is the best for the job (based on enemy armour class, distance, etc) then concentrate on hitting with that one.

The tf sf can deploy plasgens, probes and beacons (tf rescue probes). Plasgens shoot at the nearest enemy ship in range.