User talk:Andon

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Below is the ICE Pre/Def Bits I'm working on.

In the core editing tool ICE, everything is determined by bits known as "Pre" and "Def" bits.

There are three types of these bits: Pre, Def, and Local.

Pre Bits

Pre bits are the Prerequisites for whatever the item is. If an item has a "Pre," then it becomes available when that "Pre" bit is set by something's "Def." If the item has multiple "Pre"s, then all of them must be met before it is available.

Def Bits

Def bits are the Definitions of an item.

Below is the ICE DM/AC Bits I'm working on

You may find damage chart useful. -- Juckto 02:34, 25 May 2009 (UTC)

In ICE, there are twenty Damage modifiers and twenty Armor Classes. These are numbered from 00 to 19, and are prefixed with DM or AC to denote what they are. Default view in ICE is to show individual Damage Modifiers and how weapons with that damage modifier function against all armors. Using the "Switch" button allows an individual Armor Class to be shown and how all Damage Modifiers function against it.

Damage Modifiers

Damage modifiers are used by every weapon, and even some non-weapons such as collisions. Damage modifiers seem to be automatically assigned a label, such as "Light" or "Light-Medium" depending on how it best functions. Due to this, they are referred to by number only in ICE.


Armor Classes

Armor Classes are used by everything that has armors. There are fifteen "original" armor classes along with five extras. These fifteen describe pretty well what they are used on in a standard core (Although cores such as BSG core may change things around drastically), and this is what appears in the ship loadout screen.

Creating new pages

If you're creating a new page please follow the naming style and use lower case, and more importantly don't create double redirects (a redirect page which points to another redirect page), because they don't work. --juckto 00:12, 15 July 2009 (UTC)