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- =====TP2 Scouts===== These guys are tricky, a good TP2 Scout Pilot will be low sig and avoid the scan ranges of enemy eyes. There4 KB (655 words) - 15:47, 18 February 2014
- =====TP2 Scouts===== These guys are tricky, a good TP2 Scout Pilot will be low sig and avoid the scan ranges of enemy eyes. There4 KB (649 words) - 18:14, 18 February 2014
- =====TP2 Scouts===== These guys are tricky, a good TP2 Scout Pilot will be low sig and avoid the scan ranges of enemy eyes. There6 KB (1,156 words) - 18:15, 18 February 2014
- ..., and an Advanced Supremacy Center. The tp1 has a 30s warm-up time whereas tp2 is only 15s. Both have a small self defense capability vs enemy missiles. ...kind of weapons they have. From what distance will they be able to hit the tp2?11 KB (2,131 words) - 18:13, 18 February 2014
- ..., and an Advanced Supremacy Center. The tp1 has a 30s warm-up time whereas tp2 is only 15s. Both have a small self defense capability vs enemy missiles. ...kind of weapons they have. From what distance will they be able to hit the tp2?11 KB (2,142 words) - 20:33, 11 March 2011
- :# Spotting TP2 drops ...ntered by the scouts and/or stealth fighters that accompany them. Stopping TP2 Scouts, HTTs and SBs requires active camping of [[aleph]]s. If you've got n7 KB (1,250 words) - 04:13, 9 October 2010
- |TP1/TP2||Teleport Probe ||Part, the number is the tech level |to TP1/TP2||to drop a Teleport Probe||Tactic8 KB (1,144 words) - 03:52, 9 October 2010
- **TP1 and TP2 research costs are 2500 again3 KB (446 words) - 02:19, 4 August 2009
- ...also deploy the same equipment as a [[scout]], thus being able to perform TP2 drops as well as mining [[aleph]]s. The [[luxury stealth fighter]] has more ...hey have a full AC turret that will eat enemy miners alive. Follow up with TP2/XRM AB runs for game end and you are in good shape.11 KB (1,812 words) - 01:36, 20 January 2020
- *Is there a game-winning bomb run, htt run, tp2 attack that needs your help more than the base does?6 KB (1,050 words) - 18:13, 18 February 2014
- Assault Ships are the TP2 scouts of the Capship world, and can in fact hold TP2. They can also mount heavy cloak, two turrets, Hunter missiles, and a forwa The second school of thought is actually quite similar to TP2 or SBs. Get into the enemy sector and hide, usually at around 8k. Start you18 KB (3,272 words) - 18:07, 18 February 2014
- Assault Ships are the TP2 scouts of the Capship world, and can in fact hold TP2. They can also mount heavy cloak, two turrets, Hunter missiles, and a forwa The second school of thought is actually quite similar to TP2 or SBs. Get into the enemy sector and hide, usually at around 8k. Start you18 KB (3,272 words) - 08:14, 6 July 2010
- ...m3 (vs tac or sup), hvy bombers, ac3, ab3/xrm2, med shield 3, sm shield 3, tp2}} ...e will probably be based around heavy bombers, SRM or XRM AB missiles, and TP2. This tech relies on Adv Sup and Starbase. Galvs are usually not an endgame16 KB (2,921 words) - 22:48, 24 August 2011
- ...o it. Think of it as a very big and beefed up Rixian SR scout, or a flying TP2 probe. ...ot's objective is to sneak into an enemy sector, then set up - just like a TP2 dropper would - and call for vessels capable of destroying or capturing the18 KB (3,481 words) - 18:18, 18 February 2014
- ...o it. Think of it as a very big and beefed up Rixian SR scout, or a flying TP2 probe. ...ot's objective is to sneak into an enemy sector, then set up - just like a TP2 dropper would - and call for vessels capable of destroying or capturing the18 KB (3,487 words) - 18:40, 8 March 2011
- ...g]] ||3344 || 0 || 4 || 60 || Used by [[heavy bomber]]s, normally during a TP2 attack, the XRM AB does little damage per shot. Upgrades improve damage and9 KB (1,249 words) - 20:51, 8 March 2012
- ...igs will rip in 5 seconds, making them very versatile. This rip also makes TP2 drops incredibly effective, ripping bombers in within a few seconds.7 KB (1,174 words) - 01:38, 20 January 2020
- :Footage from the Zone Game held on September 22, 2007; this shows a TP2 drop in which over 20 enemy bombers and fighter ripcord into a sector. The8 KB (1,290 words) - 01:19, 20 June 2009
- ...ur team know you "have eye in <sector name>". If they are adv Sup expect a TP2 scout in low-sig mode. If they have adv Exp, expect a low-sig HTT. If you s9 KB (1,727 words) - 04:13, 9 October 2010
- ...ver getting eyed (using asteroids to shield them from being spotted). Bios TP2 is awesome due to the low Sig scouts being able to sneak into anywhere, com8 KB (1,374 words) - 01:34, 20 January 2020